we were here together soluzione

In addition to 6 strange animal paintings, there are also 3 paintings with floral ornaments. We Were Here Together, Operation Tango, Tick Tock: A Tale for Two, Keep Talking and Nobody Explodes, We Were Here Together is a must-play for fans of both co-op adventures and challenging puzzles.8.5 Game WatcherWe Were Here Together provides a great assortment of co-op challenges that will test your ability to communicate vocally as well as to solve them together.4/5 Adventure Gamers, Continue the story of Castle Rock in We Were Here Forever, out now! My dad -- we lived in a three bedroom house and as things were being -- suburbia was being filled in with new developments. The next painting is found half way up the staircase. There is also a small garden where you need to grow fruits, seed bags and scoops are scattered throughout the garden. Player two should walk around the stairs to find the knight that is newly illuminated if it has a yellow banner behind it then pull the lever and player 1 will return to the button and press it once. Unlocked by Player 1 for completing Chapter 8. After that, the picture to the left of the clock will open. Head to the rack and pick up the purple bottle with the purple plants (PE) and grab the green three layered mushroom (FR), Head right to the mixer place the purple bottle with the purple plants (PE) and the green three layered mushroom (FR) and press the button. Squares should be set so that the drawings in all three paintings coincide with the image of the same paintings in another room. Head to the right and use the amber switch on the wall. The first player must go to the tank near the car, and the second to run to the other two tanks, which are outside the house (you opend that door with valve number 4). This will be needed in the future. Top dial is straight, the second dial is also straight and third dial is all the way left, finally press the button. Eventually we want to create the Soulstone. Player 1 can now step onto the bridge. Player 1 head to the turnstile and use it. Please Refer to Recipe for Disasters for more information. You see a lot of levers to open different gates. Player 2 pull the blue lever in the tunnel and wait there. Move the White Queen (same white piece as last, the tallest piece in front of the row of pawns) and move it across the board 4 spaces to take a black pawn. Communicate with Player 2 telling them the symbol on the tile. If you need the secret achievement and. There are currently four games in the series: We Were Here (free on Steam), We Were Here Too, We Were Here Together, and of course We Were Here Forever! Unlocked for completing chapter 5 by the Player 1 in the room with posters. The player on the bridge must go to the left to the part with the Universe and stand there until the player in the cave rebuilds the bridge. Player 2 pull the red switch and head to the right and along the corridor reach a turnstile use it. FR = funghiribramis (3 storey mushroom) Use it and go to your left and in a tunnel is a blue switch, pull it. Sign in to see reasons why you may or may not like this based on your games, friends, and curators you follow. Is there a damn bug that is going around so you CANT finish this puzzle or something? The left lever moves the left/right and the right lever up/down. Next continue round and pick up a packet of seeds in the bucket on top of the trolley, next to the trolley on the floor is a trowel. Similar to its predecessors, it is a two-person co-op game where both players should help each other solve puzzles and complete challenges in order to find an escape from the fallen kingdom of Castle Rock. Her comment read, "*No hate we love Shayne . Exit the lift and head left to the lever. Go up once and exit, head right and wait by the lever. The next puzzle is timed, but it's more than enough time to finish the puzzle before death. Player 2 head to the diamond lift on the right hand side get in the lift go up one level. Head back to the rack and pick up another blue bottle with the blue plant (DL) and place it into the splitter on the left. WORST GUIDE ON EARTH. This will be the end of the puzzle, so head through the door to the left of the generator. In Player 2s room are 5 crystals player 2 must find the crystals and when the player is near the crystal the crystal ball in Player 1s room will glow then player 2 must operate the crystal, if the crystal ball does not glow in Player 1s room then player 2 should not operate the crystal and should move to another crystal. Move off the bridge up the stairs and spin the wheel at the top to secure the bridge. Player 1 head forward over the stairs and to the now closed blue gate. And Left and Right for its width. At the end of chapter 10, Player 2 has the option to sacrifice themselves or Player 1. Player 2 go back up through the pipe and through the door in front of you. And three devices. Player 2 head back to where the red switch is and wait by the closed blue gate. chapter 6 strange encounters..did the walkthrough on it just to pass but not understanding how that puzzle works, strange encounters didnt work, got stuck on a puzzle that needed two single yellow when i only had one and couldnt progress any further seriously need advice here, If this can help anyone: We just figured out what might be the logic behind the chapter 10 first puzzle: the knights in the hall and the knights in the corridors must be placed in the same positions based on where the banners are, i.e. Player 2 in the dinosaur skull lift, press go up four times. Once done click on the door of the vehicle to get in, player 1 head back to the garage and also click on the door to get in. Unlocked for completing chapter 5 by Player 2 in the room with books. Down the hallway will be theater with a stage in front of you. It is only visible to you. The painting of the man with graffiti is always by the downstairs door. I absolutely hate the Tesla reactor. Head to your right and to the cuckoo clock on the side of Player 1s clock are some dials they have to move these dials to match the clock in Player 2s room speed and sound of the pendulum and the sound of the cuckoo. To understand the puzzle first think of Pokemon types, Water beats fireFire beats grass/plantGrass/plant beats electricityElectricity beats water. The longer you decide, the lower the large ball in the pillar room falls. https://twitter.com/KatFTWynnFollow me on Instagram! Turn left, walk up the stairs, and proceed forward. Pull the lever, step onto the other side of the gate and pull the lever again. Then harvest, Plant the long grapes seeds and use the red liquid in the mug then harvest, Plant the blue angel winged plant and pour yellow cup on it then harvest. Player 1 turn around from the dead plant head through the door and the corridor, then head left and up the stairs and left up some more stairs all the way to the top. Exit out the lift and head right all the way to the dinosaur skull lift. I still don't get it. I would suggest adding them or make a more noticable note beforehand. You must take the necessary seeds and plant them on the bed and watered it with the correct liquid. Turn left, walk across the . The chemical is blurred out its PL. It's pretty simple. Once the Scene lever has been pulled, the trapdoor in front of the panel of cranks will open. You need to stop a needle in the green to turn on 3 green lights above the generator to complete this minigame. Player 2 will have to find the same objects in their room and tell Player 1 where they need to be placed to match their room. Please see the. Second space curved pipe connecting left and up. I am beyond frustrated right now and so is he. For this chapter we will have to solve six quick puzzles to pick up six books which we need to write a password. Even if they are idle, they will get the achievements for assisting in the puzzles. P1 goes into the passage to the left, and P2 closes it by pulling the red lever on the right. Chapter 7 for Green is wrong. So the ending of the game is that you are either left behind or you escape. Vi allego anche il collegamento alla recensione. E1 already has a grass pin and we know that Fire beats grass so Player must place a fire pin into B3 and player 2 must connect the two pins and blue line will appear if done correctly. One of you will have to stand on the plate to open the gate, while the other leaves. On the right of the room you stand in a old greenhouse. Go on the following steps to pass this puzzle: Both players take turns going up to the cave passages and find 2 levers. Face the audience and on your left will be a gramophone, interact with it. Remember the picture next to the entrance door. I say it again, you posted a bunch of images for "Soulstones" with no solution. OBJECTIVE 1: On the chessboard, Peasant must slay the soldiers using the knight with the blue cape using Lord's chessboard placed on the left of his room of the glass paintings. Your partner have also this items in his room. This defaults to your Review Score Setting. Player 2 make your way into the newly unlocked room, in player 2s room are 4 illustrated books and posters with images and their scientific names. Each entry has been brief, yet packed full of awesome two-player escape room-type puzzles to solve. The player with the pillars needs to place the capsules from the entrance to the end so that the sequence is the same as the second player on the plate. Both Players need to read the poems to each other to to figure out which weapon and which shield goes with each knight. Each picture is divided into 4 squares, which the second player can rotate. In player 1s room. They are needed to transfer resources for potions to each other. We Were Here Together We Were Here Forever . It is also necessary to fill three tanks with green, orange and purple flames. Now pick up the blue and nothing fuse and take it to the coil left of the previous coil. For this playthrough we are sacrificing the other player. Can you ever truly escape?https://store.steampowered.com/app/1341290/We_Were_Here_Forever/. After receiving the alchemical stone, one of the players gets into the cage, and the second goes through a secret passage instead, which is divided into two corridors. We need a dual-slot. Back track until you reach the closed blue gate. Player 1 must tell Player 2 to stop the ladder rotating 1 section before it is aligned. It takes around 6-8 hours . The player on the street should pull the lever with the number 7 on both tanks. Which will create a red stone and trigger a cut scene. Keep in mind that after the part with the Stars, the bridge is divided into two parts. From the compass (looking north), turn right and take your first right. Once there the players must use the two levers to input the coordinates onto the map. Time stamps: - 0:00 - Game information- 1:30 - Chapter 1- 11:56 - Chapter 2- 16:59 - Chapter 3- 20:52 - Chapter 4- 26:13 - Chapter 5- 32:13 - Chapter 6- 36:18 - Chapter 7- 1:03:42 - Chapter 8- 1:17:40 - Chapter 9- 1:26:14 - Chapter 10Buy the game here -https://www.microsoft.com/en-gb/p/we-were-here-together/9nzcxhbpj11b?activetab=pivot:overviewtabXbox Game Pass Ultimate - https://microsoft.msafflnk.net/c/2087096/465320/7794?prodsku=CFQ7TTC0KHS0_0007\u0026u=https%3A%2F%2Fwww.microsoft.com%2Fen-gb%2Fp%2Fxbox-game-pass-ultimate%2FCFQ7TTC0KHS0%2F0007------------------------------------------------------------- SUBSCRIBE -https://www.youtube.com/channel/UCSj_M2cvTYgp9CfWU-sfsaw?view_as=subscriber------------------------------------------------------------- Outro Designed by Grabster: https://youtube.com/Grabstertv Social Media Lower Thirds Designed By: https://youtube.com/RubyGraphics Follow AchievementSquad Email - theachievementsquad@gmail.com Instagram - https://www.instagram.com/achievementsquad/?hl=en Twitter - https://twitter.com/TheAchieveSquad Xbox Community - iBrennan6238 \u0026 Drastic Ed xo------------------------------------------------------------- Take the second right, which should be at a staircase heading down into the room with the blue lever. Player two lights the candles to match player 1s room, a draw will open underneath with a book. The player on the right goes along the roof of the elevator further on and turns left to this elevator and takes him up 1 time. As the Explorer, you will need to follow the path to the right and interact with a generator in the corner of this area. Behind the candles in Player 1s room is an object with a crystal ball on top. Pull it. In the second round, use two chess pieces to enter the two towers. Walk into the room and there is a staircase on the far left of the room. We Were Here Forever! In the mixer place a yellow cup and a green bucket pull the lever to get a dark green liquid in a mug. To celebrate this moment, check out our new gameplay trailer: youtu.be/fbG8YCcnRqI. From now on, do not go towards the audience. In the second space place the curved pipe connecting left and down. In one corridor there is a knight whose lever is broken. - We. It all begins with an emergency flare lighting up the sky and a distress call waking you from uneasy dreams. We can now complete the bridge. Pick it up. In this chapter the players will be separated and will unlock different trophies. The goal is to find 6 books hidden throughout the room. Please see the. All trademarks are property of their respective owners in the US and other countries. Place the blue plant with mushrooms and the blue pant with angel wings into the mixer pull the lever to get a blue liquid in a bottle. Refilled the colored tanks Unlocked by both players in Chapter 7 for filling the three tanks with coloured gases. At the end of chapter 10, Player 2 has the option to sacrifice themselves or Player 1. you can choose between: Mistover How to Defeat Orbis Brain (Boss 4), where in the world in chapter 7 poisons is the weird mushroom with the holes, there is no seed packet or recipe i could find. 11.4 509. We Were Here Together - Complete Walkthrough October 13, 2019 8 Complete walkthrough through the game. Use valve 2 (cross) on the antenna. Please refer to Reflection for more information. Jupiter, the largest planet in the solar system, and Venus, one of the brightest objects in Earth's sky, will come within about half a degree of each other or roughly one full moon's width . Place the t-junction in the first space rotate to connect up, down and right. There is a pressure plate and a gate ahead. When you find yourself trapped in different parts of the sinister Castle Rock, you will only have your walkie-talkies and your wits to figure out how to escape. Use left and right to select Valve 1 (Square) and use it on the locked door on the right of the room. If you enjoy We Were Here Together, don't forget to check out the earlier entries in the series: We Were Here and We Were Here Too. One device with two slots and the other with three. the one part that was a pain in the ass was PL, which . Player 2 head through the now open blue gate and wait on the turnstile. The player of the two-lever room must go to the empty fountain and go down the stairs to turn the valve, which will launch the puzzle. Player 1 unlocks Minor illusionPlayer 2 unlocks Reflection. 3. On the right of the room you stand in a old greenhouse. The player behind the wall do the following with his shields. I recommend using simple phrases to relate shrinking or growing the wave and in which direction. Exit the lift and head along the path to get back on top of the dynamite lift. Head to the mine cart and put the newly harvested plants in the mine cart and hit the lever. Completing this puzzle. Player 1 get into the diamond lift on the left hand side and go up one floor also, go up the stairs until you reach the dynamite lift and press down two times. On a more technical note, We Were Here Together looks fantastic. Player 2 get of the lift and go to the mine cart lift, press up twice. Below is the key for each combination: Carefully proceed through the puzzle, following the given path, and when you step off the last tile the door at the end of the room will open. Go on the right way and you can enter a small, dark cave. The next puzzle requires you to turn cranks 5-6 times to fully extend props on the stage (just keep turning them until there is no scraping noise), then to press and pull the Scene lever located just to the right of the panel of cranks. This website uses cookies to improve your experience while you navigate through the website. Get rescued from the watersiloUnlocked by Player 1 for completing the second puzzle in Chapter 7. Pick it up. Both players must take a book from there. Player 1 With the bridge complete move go back up the right stairs one tile at a time and wait for the clamps to lock in. FA = Funghiribarex (multi msuhrooms) Head right and put OH into the machine. Both players should head down the linear path until they reach lifts. First space straight pipe connecting left and right. Now head to the blue switch. PJ = paraxiofilexorate (shit as home) In player 1s room there are some instructions on how to create the poison and in Player 2s room there are instructions on how to grow each plant needed to make the poison. In chapter 5 players will be split up and will earn different trophies for the rest of the game. Full list of all 22 We Were Here Together achievements worth 1,000 gamerscore. We also use third-party cookies that help us analyze and understand how you use this website. Universe -> Stars -> Comet -> Eclipse -> Moon -> Sun. As Player 2 go down the corridor to the back of the knights pick up all the shields and the solution from left to right is dragon deer phoenix bear. You have to go on elevator in "0 floor". Turn right and walk to the end of this hallway, passing underneath another open blue gate on the way. Sign in to add your own tags to this product. Player 1 must describe where these paintings are in his room and what the animals in the paintings look like. Talk - Think - Trust. Commentdocument.getElementById("comment").setAttribute( "id", "a445037105eeee3a417697593f23f1b0" );document.getElementById("c08a1a06c7").setAttribute( "id", "comment" ); Save my name, email, and website in this browser for the next time I comment. If the player in the cave correctly placed the characters, then the player on the bridge will not have difficulty passing the bridge to the end. Player 1 head through the now open blue gate to the turnstile and spin the crank. A player with a picture of a man looking to the right NEPIAS. About This Game Embark on a puzzle solving adventure in which you and a partner must prove you can communicate and work together to escape the haunted Castle Rock. The player in the hall presses the button once. Go downstairs and pull the blue lever on the wall opposite of you (it should be in plain view from the stairs). Now player two must decide whether to sacrifice themselves or player 1. Both players unlock for completing chapter 1. The rooms of two players are connected by rails with trolleys. All trademarks are property of their respective owners in the US and other countries. As the Librarian, turn the two valves that create the color that the Explorer relayed to you. If done correctly a pin will pop out in Player 1s room however operating the wrong crystal will reset the puzzle. Exit out the lift and head right all the way to the dinosaur skull lift. However if you play as the librarian and you pull the lever on the second floor it brings the chandelier which you can then jump onto and it will slowly . Espaol - Latinoamrica (Spanish - Latin America), https://store.steampowered.com/app/1341290/We_Were_Here_Forever/, Requires a 64-bit processor and operating system.