diventare la vostra anima gemella! I do this via efficient polling scripts to make sure the spells stay removed and aren't added back by the vanilla Serana leveling script. A lot of the underlying code has been overhauled, so I don't recommend you install this particular update on an existing save. The revoice is now effectively 100% complete! A lot of the beginning College of Winterhold commentaries don't rely on a strong friendship dynamic anyway, narratively speaking. Bad news; still gives a black screen upon RE-loading that save (it will work the first time). - Removed vanilla bloodcursed arrows dialogue. Over 127 lines with extensive awareness on each quest. - Rewrites for various Serana dialogues, ranging from role-play, NPC Banter, idle lines, quest commentary. I mean, why wouldn't Serana, a mage, have more to say about this place? Even vampires need some shut-eye every now and then. The Romance Update is here! Not going to do a Molag Bal conversation anymore since having it would be redundant, seeing as it's already one of Serana's radiant conversation choices. - All Main Quest, Companions, Hangover, College of Winterhold, and Race commentary (among others) has been delayed to only play until after a specified variable has been reached in Serana-player friendship. - Added conditions to the "Trust" quest music track, just more safeguards to ensure that it doesn't keep playing even after the quest is finished. Fixes to some scripts for the Companions commentary. There was on update on nexus so I'll post that here: from the MA "Important Announcement Regarding AE: Hey guys! - "Let's call it a day" dialogue was unecessarily set to random, even though it shouldn't be. - Created an optional patch for the Lustmord Armor mod. - Removed debug notification that shouldn't be there for the horse riding. For now it's just about her dad but more topics to come for the next release. 2. As of 3.0 and for later updates, Serana Dialogue Add-On will be intended to be an all-encompassing Serana mod, other than editing her vanilla appearance. Good news; it exists. - Added Serana's brief commentary on Skyrim's factions. This should hopefully help with problems some users have been experiencing. This change was done to make sure everything was better paced. - Added in delays for the radiant lovemaking feature to only occur after the Unseen Visions quest. Thanks to GuerillaTech for pointing them out! - Serana (and other followers) no longer triggers traps while stepping on them. SDA will continue to work perfectly with your favorite Serana overhaul of choice. - Convenient Horses Compatibility (through an optional patch), - Improvements to how objectives are displayed in Serana Romance quests. - Dialogue line patch for Nether's Follower Framework to ensure the Serana lines for that mod fit their proper context and tone, thanks to some lines recorded by Kerstyn. - Moved all Dawnguard recap dialogues to their own consolidated dialogue branch under "Can I talk to you for a bit" as to free up space in the choice list and not require players to scroll down much to see the other dialogue topics. - Modified Romance10 script fragment (previously modified by this script) to reflect changes made in the main mod (adding Serana to the married faction), version 1.8.2. - The SeranaSLTrigger script now uses the SetStrip() function, identical with the LE version. conversations; as well as in location commentary, role-play dialogue, race commentary, and Serana Romance Quest. - Completely redone Serana "What's your opinion on" dialogue with new lines voiced by the new VA, Kerstyn Unger! With the release of Version 2.9, I'm recommending you use Dark Brotherhood For Good Guys (if you are playing through the DB questline) // While not necessary, I use the information in the dossiers added by the mod in dialogue with Serana. - Papyrus Optimizations, further reducing (harmless) log errors and spam. C'est un patch pour ce mod, donc oui, c'est ncessaire. NOTE: Since Remiel has conversations with the vanilla Serana, I recommend you install the Remiel Banter Patch (via Patch Hub, or Xbox mod page) to prevent voice overlap. For the players, just try to role-play and be considerate, alright? - Added dialogue to disable candlelight and some cloak spells (Frost, Lightning, Whirlwind). - "How does it feel to be a vampire line" no longer occurs if the player is a vampire too. It wasn't occurring at all in previous versions due to a buggy condition. In addition (after a short conversation with her about her spell-casting abilities) she will gain access to an expanded repertoire of new spells, like Healing, Oakflesh, and Flame Atronach. This has since been conditioned to occur after her initial confession of feelings, should the player have gone the romance route. I've heard enough reports of people's saves being corrupted once the SDA mod is uninstalled. Did not make much sense for Serana's character, even in vanilla- especially when the whole point of the Dawnguard questline was to stop Harkon from blotting out the sun. - One of Serana's easter egg lines (What a grand and intoxicating innocence) didn't have a cooldown and a rarity condition applied. There are different dialogue options so the player can role-play this in different ways. The powerful open-source mod manager from Nexus Mods. - One of the radiant greets had a mismatching audio file. - Full implementation of lockpick dialogue (requires SKSE, but who doesn't have it these days?). Includes both some radiant and story-driven conversations. These new lines are also faction-aware, so Serana will have different responses based on whether or not you're part of a particular group in Skyrim. - Finally fixed BSA file compression issues with two voice files, which in turn were causing issues with the spell disable/enable feature. - Fixed bug where Nightshade would just randomly teleport to Phoenix. She no longer gets cured immediately, but only 24 hours after (after "thinking about it"). Serana will no longer comment negatively about the Companions if you've told her you want to cure the Circle of their lycanthropy. - Revoiced reactions to lockpicking objects. - Tweaked probability for a bunch of radiant lines so they won't be as repetitive, - Audio of quiet voice lines were boosted to be more in-line with the rest of the audio files, - Radiant dialogue tweaks so that some lines would occur in their proper context. Serana now has banter with the Auri follower (Important Update: Due to unforseen circumstances with Merrigan's (voice actor for Auri's) real life stuff, she can't record her Auri lines for now. Certain creative liberties will still be taken, like Serana's talent for singing, fondness of alcohol, and general playful nature will still stay in the mod. Upon initiating a short conversation with her (available during the Moth Priest hunt at the earliest) Serana will give you a spell that allows you to summon her from just about anywhere! No need for patches :). - Serana now performs what is called a 'Silent TP' when she has quest commentary. If the player is named a certain name that has been requested by Patrons, Serana will automatically recognize that (if on PC), or manually if on console. (SDA_MainDialogue record), - Tweaked conditions for Serana's Arcaneum dialogue so that it can be triggered earlier (First Lessons doesn't need to be completed), - Text dialogue tweaks (from player) for consistency, - Delayed Teleport Spell dialogue to only occur after the Tracking Marker talk has been had to free up dialogue menu clutter, - Tweaked player background conversation to not be repeatable (Serana doesn't need to learn about the player's background more than once), - Serana will only seem knowledgeable (comment on the current state of the world and Elder Scrolls lore) if she has been to the Arcaneum at least once. I'm sure some of you have noticed the updated SDA file available on bethnet. - More revoices of Laura Bailey radiant dialogue ("Can you turn me into a vampire?" Integrated patch for the BDO Ram Horn Witch Armor ([SE] DM BDOR Ram Horn Witch by Rektas & Xing, Team TAL | Team TAL on Patreon). - Patch release. This should help reduce Laura Bailey and Kerstyn voice overlap, at least for the radiant stuff. If you have 'Sleep Tight' installed, SDA will detect this and revert its stripping sub-feature for the Serana sleep feature. Also rewrites of player dialogue for some of that conversation, Choosing the rejection response no longer disables Serana Romance and Serana Friendship. The player can choose (via dialogue) whether they want Serana's hood to be disabled all times, or only in sunlight (and if Serana isn't wearing any other headgear). Now it shouldn't be delayed. - Expanded existing "What's on Your Mind" dialogue with new voice lines, - Tweaked Harkon recap player dialogue choice to be more about him exclusively and less about Serana's family, - Added extensive recap dialogue with Serana about her family (both her relationships with Harkon and Valerica), - Added more radiant commentary dialogue to caves/dungeons. - Disabled two Laura Bailey combat lines that were already revoiced. Conditional to only occur if player has started the main quest and is recognized as Dragonborn. Big Update! Now when talking to her with this option, Serana's responses (28, chosen at random dependent on questline progress, surroundings, romance) should feel a lot more organic and authentic. It should now be a blocking branch, so the dialogue would now be harder to miss, - Increased audio of training lines which were too quiet. Serana offers to be the player's friend, to which they can either quickly shun or accept Serana's moves. - There was an oversight with the latest scripting that allowed some quests to be started by the Story Manager again and again, even if they had already been run before. - Added quest-aware commentary if you take Serana along with you to Alfthand and Blackreach to find the Dragon Elder Scroll. A patch for the Relationship Dialogue Overhaul mod; this patch prevents dialogue overlap in a lot of Serana's radiant dialogue added by RDO, to ensure a consistent VA experience with Serana's radiant lines. Therefore, Auri Banter is still in the game, but disabled by default. - Disabled old recap dialogue to help reduce VA overlap. This has since been fixed. - These occur for every single Dawnguard quest Serana does with you (from Bloodline to Kindred Judgement, barring the side-quests after Bloodline for each Dawnguard side). - If the player has installed the mod for the very first time past a certain point in the Dawnguard questline (Beyond Death) the player will be given a menu prompt on whether or not they'd like to have the Serana Romance feature. - The seated position also has it's respective and unique drinking animations, using what is already provided in the base-game (not requiring animation frameworks like FNIS or Nemesis). - A Main Quest dialogue sub-branch was accidentally left under the "Top Level" flag. 1.) Too much was cut that some parts of the conversation didn't make any sense. She is the Serana in Laura Bailey's absence. - Companions Quest commentary || However, it is also important to note that you SHOULD NOT do the "Silver Hand" quest (the ceremony where you become a werewolf) while any of these Dawnguard quests are currently active in your journal (Chasing Echoes, Beyond Death, Seeking Disclosure, Unseen Visions, Touching the Sky). - More of Serana's ForceGreets shouldn't trigger when the player is in dialogue now. - Serana's lip files should now properly play for the pillow talk dialogue, - Removed unecessary audio files (leftovers from Creation Kit voice processing), - Added in missing Wood Elf and Orc racial commentary, - Added in a missing voice line for one of the conversations, - Fixed conditions for one of the lines in the Cyrodillic Brandy conversation, - Fixed issue where Ysoldas lip movements wouldnt play for some lines during the Serana Date quest, - Added in a missing voicefile for Ysolda. Apocalypse spell support was previously planned to be included, but this has been postponed to Version 3.4. - Serana can now store items in a dedicated storage inventory without using or equipping them. - Added missing voice lines for final romance quest. One of the largest content updates thus far! - The romance quests can be experienced regardless of which side you choose in Dawnguard. (These come enabled by default, but should the user not want to hear any lines from the new VA, they should type "Set SDA_AlternateVoice to 0" in the console), - Fuz'ed all dialogue lines from the beta. Serana Dialogue Add-On la mod che tutti i fan pi accaniti di Serana dovrebbero scaricare. - Added interaction with Serana, being able to ask her to rest after a long day's adventuring. - Added optional DX Crimson Blood Armor patch. The player isn't her thrall or blood cow. - Fixed some backend problems with the SDA Injured Dialogue. This quest awareness is extensive, and covers every single Companions quest until the end of the questline. - Redone Lustmord armor dialogue patch. If there are mods that do this too, do not use them with SDA- you will break Serana's brain! - Fixed an oversight toggle that accidentally triggered the Laura Bailey voice during the Prophet quest (Dawnguard side). - Added in a timer quest that controls relationship variables with Serana. - Revoice of some remaining combat grunts/final radiant dialogue. Added in dialogue options to affirm Serana's vampirism, and also completely rewrote the end of the quest (if Serana were to be cured). Serana won't say some dialogue if both she and the player are vampires, Reworked internal structure of SDA's Dialogue Menu, Reworked internal structure of Serana's Hold location commentaries, Tweaked dialogue priorities for some of Serana's in-conversation dialogue. Non-married, but boyfriend/girlfriend players can still experience future quests like Trust or the Bannered Mare date, just with minor tweaks and changes to dialogue to accomodate whether or not the players have chosen to marry Serana. Fixed College of Winterhold and Dark Brotherhood blocking greets so they won't block you out of other dialogue with Serana until all of them have been exhausted. - The bugfix of the previous 1.9.5 patch created another bug, which prevented the Bannered Mare quest from progressing from a certain point. Serana will greet you as soon as you talk to her, and ask for a final (at least narratively-speaking) date by the coasts of Skyrim. - New trading dialogue. - Added a "LocTypeDungeon" condition for Serana's radiant love timer, so she won't be asking you for kisses in a dungeon anymore. If that doesn't work, then type "stopquest SDA_FollowerBanter" in the console, followed by "startquest" for that same quest entry. - College of Winterhold general location awareness and commentary. If Serana isn't close to you yet, you won't hear any MQ commentary at all. - Removed SDA Friendship requirement for the College of Winterhold commentary. If the player thinks highly of Serana they can treat her kindly, but if they thought she's been a nuisance and annoying they can respond to her like that as well. - SDA_AlternateVoice check now occurs within the premises of the entire castle location, during Chasing Echoes- not just the dungeon interior. In a future update, this will be re-implemented. She will now use her town outfit in all areas with this keyword. - While drinking (if in third person) the player will now also play the appropriate drinking animations. This will allow the normal Vanilla Skyrim marriage options using the amulet of Mara. It's disabled for now though until I can find a way to get it working consistently. Previously they were able to, and Serana turned hostile as a result. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. She chooses to stick around, and her ending reaction to you has been toned down a bit. Because the Serana marriage in this mod is treated very differently from typical vanilla marriage, both role-play wise and gameplay wise. ), - Serana should no longer radiant greet you while you are sneaking, - Tweaked some dialogue flags for radiant lines, disabling "Say Once" so they could be said more often, - Serana will no longer yawn or sneeze while sneaking, - Added condition checks to some dialogue to fix some consistency issues, - Increased dialogue priority for some Serana Romance Quest starting topics, - Added condition checks to role-play and other dialogue to not occur while sneaking, - Role-play dialogue (excluding What's On Your Mind) will no longer be available while dungeon-delving, - Removed old, redundant records from the early MQ implementations; no longer needed as they've been overwritten by the new MQ content, - Retroactively added some new features to the mod (disabled for now) for future updates, - Regenerated lip files for some voice lines where Serana's mouth didn't move, but the voice audio played, - Corrected Heightspace Data to be compatible with Unofficial Skyrim Patches changes, - Removed unnecessary voice files that weren't used by the mod. This is based on a real-life study by the University of Kansas (https://news.ku.edu/2018/03/06/study-reveals-number-hours-it-takes-make-friend), - Decreased likelihood for romance-related combat lines to occur, - Increased cooldown for radiant greets by 33%, - Now dialogue options that lead to kissing/romance scenes are bluntly indicated (i.e. - Campfire mod spooning support (via an optional patch. Serana's radiant love and drinking buddies forcegreets will no longer occur if she is not following the player. You can now ask Serana to sleep in any bed that is player-owned/unowned, considering there's one nearby. ), - Manually went through a lot of the Serana Romance files and adjusted audio for those that were too quiet, - Improved face animations for some of the Serana Romance lines, - More ITPOs/ITM cleaning (Thanks to Astakos for pointing out the records! - Commentary when the player forges items, creates potions, enchants, drops items, and levels up, College of Winterhold Arcaneum conversation (Serana's reaction is no longer cringey and sudden, and more role-play is added to the conversation), Addition of new role-play lines to the Dark Brotherhood quest (The player can now choose to be more cautious after Aventus asks them to kill Grelod), Rewrote and added more lines to the Trust conversation. (See the article here for all the names). Gone are the days of Serana using stuff you don't want her to use! The progression of this content is almost entirely experienced through dialogue with Serana along the Dawnguard journey. Additionally, messages will be displayed on screen indicating that Serana is guarded at the start, and the player needs to either spend more time with her or talk with her more to get her to open up. - Increased frequency of sneak greets and goodbyes again, - Increased skill threshold for a lot of Serana's praise on your skills, - Added conditions so a lot of Serana's playful greets won't occur within dungeons.
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