Your Wisdom score increases by 1. You have an almost unnatural beauty and grace, inspiring admiration in some and jealousy in others. Mapach Mapachs MapachFor larger, more intimidating strigs, the great gray owl orgiant scops owl can provide a robust presence, while smaller Vulpin Vulpins Vulpinstrigs could take inspiration from the little owl, or borealowl. If you would like to contact directly at customer service, you can call on this number also 1-888-280-4331. Thedriving force behind Humblewood as a concept was the desire to create a visually compelling worldthat felt alive, and that meant a world that could feel wonderful and welcoming, magical and myste-rious. Survivor. Their light builds usually lend themselvesto bodies that weigh far less than one would expect for theirheight, averaging around only 35 pounds. Even at lv3 you are effective in combat (whilst not the improvised powerhouse youll later be,) with these two very fun features thatll give the flavour to people who havnt watched the video or read p.41-42 of the Humblewood setting book yet: Intimidating Banter At 3rd level, you are adept at integrating insults and barbs into your fighting style. You gain proficiency with the artisanSalt of the Earth tools of your choice: brewers supplies, carpenters tools, or smiths tools. Number 2 - The Circle of Stars. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. They livecontain the odd family of jerbeen, or a few lone hedges. Unlike other subraces, pronghorn and grove cervans are the sameWary and Practical people. The arrival of a pronghorn cervan is an event to cele- brate, as it can occur only once in a generation. Rela- tions between the humblefolk and birdfolk are tense. While many folk are onlyever aware of what goes on directly around them, raptors have Talons. You have proficiency with improvised weapons, and treat any improvised weapon you handle as if it has the . When you reach 5th beacon of hope, spirit guardians 14th level, the extra damage increases to 2d8. laugh at and tease. A cursed moon hurtles through the multiverse, crashing from one plane to 394443667100 Hedges love gardening, and tend to keep aWood, or within the safety of birdfolk perches. ll You learn two languages of your choiceCollege of the Road Wanderers Lore Not an officially recognized college, the College of theRoad represents the personal and eclectic sets of skills, knowl- At 3rd level, you can share any useful tidbits of informa-edge, and techniques a wandering bard picks up along their tion you have come across in your travels to help others tojourney. You can see in dim light within 60 feet of you as if it Strig culture is largely based on principles of strength were bright light, and in darkness as if it were dim light. Because ofthis they favor lawful alignments. You are practical and level-headed, Nature. They can reach a respectable old age by bird-folk standards, living around 80 years. Your Intelligence score Subrace. The wind chose me to be a brave warrior up to become a holy figure, a prophet, or a fabled hero. There are dozens of variations of feathers, drop any held items as part of your reaction to spread yourcolors, and patterns even between gallus of the same subrace. Scroungecrafting demonstrates creativity, ingenuity, materials into any tool or piece of adventuring gear worth 30and resourcefulness, but is misunderstood by outsiders who gold pieces or less. Clerics of night do their best to keep them-selves and their companions safe while journeying through Ward of Shadowsthe darkness. Yet, where the treaty holds, vibrantThis accord was known as the Humblefolk Treaty and was humblefolk communities can still be found. Birdfolk is a language of clicks, caws, and whistles. Only they can quell the raging flames that have been unleashed upon the land, and restore balance to the realm. creature (chosen by the creature when consumed).Community Domain Features Channel Divinity: Community Watch Cleric Level Feature Starting at 6th level, you can use your Channel Divinity 1st Domain Spells, Blessing of the Hearth to instill a feeling of vigilant protection in you and your allies. believe theres a better way.5 My friends in the Coalition didnt understand why 5 I am viewed as an oddity, someone for others to I had to leave. Either way, the future of the Wood is yours to write. I yearn to experience unique cultures and discover new places. 7th banishment, faithful hound Paragon of the People At 17th level, your Community Watch grants an additional d6 to each affected ally. Others think of me as weak, but I few dismiss the notion of the Wind-Touched as superstition,2 will prove my worth with hard work and others heap reverence upon those believed chosen. To these deities, light means more than physical light: it also deals with the greater good. You may notice that the weights for birdfolk races aresignificantly lower than for humblefolk of similar size. (Good) firmly planted on the soil. 3 I believe in nature and goodness.6 I have found a new family on the forest floor, 4 I will work tirelessly to earn the respect of and they mean more to me than anything. They enjoy the arts and the pursuit of leisure. WIND-TOUCHED8 I want to see how others handle situations There are legends within the Wood, of birdfolk blessed Im afraid of. The wind speaks to my soul, and I am bound to go wherever it directs me. They also keep an eye out for potential marks. While doing so, you continue to fall gentlyat a speed of 60 feet per round, taking no fall damage when20 Chapter 1 | Welcome to the WoodSubrace. Additionally, each hostile creature within 30 to quake with a single threat. The power ofthe Gods of community is in the security of home and hearth, Channel Divinity: Magnificent Feastand the joy of good company. (Neutral) Equipment: a wind Musical Instrument (one of your Rebellion. These are the ties of family and friendship, the ties to ancestors, as well as the ties between elders and the next generation with whom they share their wisdom. Like all of the birdfolk races ofHumblewood, Gallus possess the ability to glide, slowing their falls, preventing fall damage, and allowing the character to travel horizontal distance in the air. This region is also home to two groups of animal-like humanoid races, the birdfolk and the humblefolk. Simi- Your character is more than just a collection of rules. Subrace. 3 I blindly trust in the power of my blessing.5 I seek out challenges to test myself. Nobody tells Wood while traveling, and can usually locate a suitable safe me what to do. Corvum are an intelligent race of shrewd ravens and crows. Humblewood Campaign Setting (PDF) - Hit Point Press - DriveThruRPG.com Tool Proficiencies: Disguise Kit, one type of Gaming Setor Musical Instrument Feature: Bandit Routes Equipment: a knife, a cooking pot, a winter blanket, anobject you received as your cut from a successful robbery, a set As someone who once assisted in countless highwayof common clothes, and a pouch containing 10 gp robberies, you are familiar with the roads of the Wood and escape paths used by bandits. It is up to you whetheryou embrace your position of privilege, or rebel against theconstraints thrust upon you by cervan society. Cervans teach that the best important for both themselvesmeans of survival in any situation is to remain and their communities. Chapter 1 | Welcome to the Wood 47New Spells mystically mystifyingThe following spell lists show which spells can be cast by characters of each class.BARD SPELLS RANGER SPELLSCantrips (o Level) 1st LevelGust Barrier Elevated Sight Spiny Shield4th Level 2nd LevelShape Plants Ambush PreyCLERIC SPELLS 3rd Level1st Level Feathered ReachElevated Sight Globe of Twilight3rd Level SORCERER SPELLSInvoke the Amaranthine Cantrips (o Level)4th Level Gust BarrierShape Plants 1st LevelStellar Bodies Spiny ShieldDRUID SPELLS 4th LevelCantrips (o Level) Stellar BodiesGust Barrier WARLOCK SPELLS1st Level 1st LevelElevated SightSpiny Shield Elevated SightVeil of Dusk Veil of Dusk3rd Level 3rd LevelFeathered Reach Globe of TwilightGlobe of Twilight WIZARD SPELLS4th Level Cantrips (o Level)Shape PlantsStellar Bodies Gust BarrierPALADIN SPELLS 1st Level3rd Level Elevated Sight Spiny ShieldInvoke the Amaranthine 4th Level Stellar Bodies48 Chapter 1 | Welcome to the Wood, The words you are searching are inside this book. Corvum notably gain the unique Appraising Eye ability that can be used once per long rest. and high charisma means that small songbirds such as chicka- dees, wrens, sparrows, and cardinals would also be a good fit.Gallus A bird-of-paradise could be used as well due to their focus on performance, though they might be better suited for visitors to Gallus characters are usually represented by land fowl of all Humblewood from more tropical regions. One of the stretch goals from the Humblewood Kickstarter that added a new subclass and the Tender faction that you can become a part of. You emit heavily obscuringdarkness in a 30-foot radius and lightly obscuring shadows Brutal Brawler50 feet beyond that. Each birdfolk race possesses a unique and mystical connec- Jerbeention to the element of air, which allows them to understandAuran from birth, although they are unable to speak it natu- Jerbeen is a system of squeaks and clicks represented inrally. Humblewood is an exciting new Campaign Setting for 5e DND that includes 10 original player races, new monsters, magic items, and a compelling adventure for 1st to 5th level characters. Your damage for an unarmed strike is 1d4of power, such as advisors or minor officials. They shaped theirless share much of their culture, language, history, and origin mighty capital from the great tree Alderheart, and from this the BIRDFOLKLUMA CORVUM RAPTOR GALLUS STRIG10 Chapter 1 | Welcome to the Woodbastion of safety their ruling body, the Birdfolk Council, makes their offer. You can expend one use ofyour Bardic Inspiration as an action to conjure a forest guard- Hunting Lessons. (1d4) lb.Hedge 2'11" +2d6 30 lb. Standing Leap. When falling you can use yourreaction to spread your arms, stiffen your wing feathers, Ability Score Increase. Infamy At 15th level, your reputation precedes you, making it easy for you to strike fear into the hearts of anyone foolish enough to oppose you. Your Wisdomscore increases by 1. fier (a minimum of 1 minute). Birdfolk charactersare not negatively impacted by their lower weight.Random Height and WeightRace Base Height Height Modifier Base Weight Weight ModifierCervan (Grove) 4'8" +2d10 110 lb. Well correct itLEAVE FEEDBACK SUBMIT ERRORSdeckofmany.com/feedback deckofmany.com/errors Got questions? Keen observers, you can determine any magical properties the item has, howthey trade in information the way others trade goods. No matter which type of bird is being used for visualinspiration for your corvum, it is important that they have at Lumaleast one black feather. You have a climb speed of 20 feet. Despite their reserved nature,raptors value personal bonds more highly than societal or evenfamilial ties.RAPTOR TRAITS Ability Score Increase. Suggested Characteristics Birdfolk who are grounded often find ways to cope with their aversion to canopy life. visit Humblewood will want to know Birdfolk. The Cleric hasaccess to two new domains: Night and Community, based on When you join the College of the Road at 3rd level, youthe Amaranthine of Humblewood. Up to 90% off at 18,000 locations. Your base walking speed is 25 feet.wounds run deep with hedges.One With the Forest Gifted with a unique connection to the Great Rhythm,hedges are tied into the natural world in a fashion similar tothe connection possessed by some gallus. Humblewood is a 5e compatible campaign setting where you get toadventure as birds and other woodland critters. At 15th level, the damage dealt by your blindside increases to 7d6. placed in comparison to humans in other campaign settings, size categories can be adjusted accordingly.Height and Weight This is entirely a matter of taste. Creating this project has been an unforgettable journey, full of as many surprises, twists and turnsas the overgrown paths of Humblewood itself. Your connection to the Great Rhythm isto see and hear you. Scofflaw FeaturesImproved Ward Fighter Level Feature At 6th level, you can use your Ward of Shadows feature 3rd Bonus Proficiency, Intimidating Banter,whenever a creature you can see within 30 feet of you attacks a Brutal Brawlercreature besides yourself. monster house 2 2022; wells fargo online mobile banking; nhra norwalk results 2022; palo verde ucla apartment; docket number search . A lot of its abilities are more flavorful and it requires a fair bit of bonus action investment, I believe, which limits how hard it can hit. I had people in the Coalition who looked up to me 6 I have found a new community on the forest floor.6 as a leader. skill check, or saving throw. not made the choice lightly. Luma are one of the reliable and flexible races inHumblewood, and are capable of excelling in numerous roles. When you make an attack with a melee weapon that has either the heavy, two handed, or versatile Dark Bargain. Your size is Medium.nities rarely present themselves and are quick to act on them.Mapachs are alert and have a keen awareness of their surround- Speed. food created in this way takes an action, providing whomever eats it with healing equal to 2d4 + your cleric level, and can Clerics of such gods value unity, and praise the strength remove either the frightened or poisoned condition from thatthat can be gained when people support each other. in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. The Sight will sometimes visit a cervan only once instands and groves far from birdfolk perches. Ability Score Increase. Community might actually be on the weak side, but it is pretty flavorful and I think it'd be enjoyable to play. Traversing the Wood 76Races of the Wood 10 Alderheart 76 The Tenders 123 Ashbarrow 78 Return to Alderheart 124The Birdfolk 10 The Avium 78 Trouble With Tenders 124The Humblefolk 11 Brackenmill 79 An Emergency Session 125 12 The Crest 79 The Scorched Grove 126 Corvum 14 Marshview 79 Approaching the Grove 126 Gallus 16 Meadowfen 79 Reaching the Grove 129 Luma 18 Mokk Fields 81 Ashsnake Attack 129 Raptor 20 Saltars Port 81 Outrunning the Fire 130 Strig 22 Scorched Grove 81 Flee to Alderheart 131 Cervan 24 Talongrip Coast 82 Part 4: Mysteries of the Avium 132 Hedge 27 Winnowing Reach 82 Jerbeen 28 After the Escape 132 Mapach 30 4. (1d4) lb.Cervan (Pronghorn) 6'1" +2d10 120 lb. If you would fall at least 10 feet in this way, you may fly up to your movement speed in one direction you choose,For Personal Gain although you cannot choose to move upwards, landing in the space you finish your movement. Youlearning new ideas. You have a burrowing speed of15 feet. Raptors tend towards neutral alignments.Preferring the path of naturalists and hunters, raptors rarelysee value in order for the sake of order, and are often morepragmatic than idealistic. Confront the terrifyingashsnakeand its deadly pyroclastic breath! humblewood subclasses - startradio.online Discover the best professional documents and content resources in AnyFlip Document Base. Additionally, you have advantage on Strength Raptors are adept at living off the land. While doing so, you continue to fall gentlyand strong with an uncanny knack for tracking. Brutal Brawler At 3rd level, your tavernside scuffles have honed your ability to deal damage with just about anything thats handy. Choose one of these subraces.Grove Cervan As a grove cervan, you are swift and agile, able to quicklymaneuver out of harms way. So yeah, I like the theme, I'm just a bit iffy on the early levels value of the 3rd level features, it scales into something fun though. These are based on the information like to tell.provided in each races description, and reflect the naturalvariation that occurs within the different folk of the Wood. Humblewood (Tabletop Game) - TV Tropes Has anyone played at a table with one of the new tender subclasses or feats? Nimble Step. Source Materials: Players Handbook, Xanathar's Guide to Everything, Sword Coast Adventurers Guide, Dungeon Master Guide, Guildmaster's Guide to Ravnica, Eberron: Rising from the Last War, Unearthed Arcana, Humblewood, Tal'dorei Campaign Guide (and other Matt Mercer content). Cervans who have seen visions in this proficiency in one of the following skills: Athlet-way are known as The Sighted, and after ics, Medicine, Nature, or Survival.this initial event, some will suddenly findthemselves receptive to visions of the past,present, and future.22 Chapter 1 | Welcome to the WoodSurge of Vigor. According3 determination. Agile. Cervans have a robust physique and are rarely sick. Ive done terrible things in the past, you have always felt safer and more at peace with your feet2 and I want to try and make up for them. Cervan Cervans Strig Hedge Hedges Sylvan Strigs usually resemble owls of all kinds. Street Smarts. Songbird. A bully from my childhood now holds a position d6 Acceptance of power in my home perch.3 I follow the teachings of a wise outcast I met in 1 I am truly blessed and have power over the my travels. The biggest stumbling block for new speakers is learning when to use which form.34 Chapter 1 | Welcome to the WoodChapter 1 | Welcome to the Wood 35New Class Options pick your path Here you will find a selection of options you can use to Bonus Proficienciesfurther customize your Bard, Cleric, or Fighter. granted by this effect must make a Wisdom saving throw. Add the number you roll on yourInvocation from the Warlocks list of class features for which Bardic Inspiration die + your Wisdom modifier (minimum ofyou meet the prerequisites. The various folk who make up the world of Humblewood are divided into two categories: the birdfolk and the humblefolk. You may impose a -5 penalty to this attack roll. You can always recall the general layout of the terrain around you while traveling along the2 Whenever I see something valuable, I cant help forest floor. PATH OF THE Planebreaker for 5E - $58.48. Legends of animals as gods or animals as human-like protagonists permeate all cultures. Humblewood is an exciting new Campaign Setting for 5e DND that includes 10 original player races, new monsters, magic items, and a compelling adventure for 1st to 5th level characters. one condition immunity ll Beasts of Large size or larger have a friendly disposition one special ability possessed by the creature that toward you unless you have attacked them. They tend to form Languages. They are a salt-of-the-earth sort of folk who believe in justice, the value of hardwork, and the importance of respecting others. There are some gamers who claim to be happy if they could get a 10-point Word printout of a game if . Additionally, theythat you are free to mix and match features or traits between pass information throughout the different camps of the organi-backgrounds. You can use it in conjunction withamong families and friends. To get more targeted content, please make full-text search by clicking. You can also understand Auran, though youcannot speak it naturally. You have advantage on Strength saving throwsbe surmounted alone. An affected target may repeat this saving throw at the end of each of their turns, ending the effect on a success. The ally can roll a d4 and add the number such that you can speak with the greenery of the forest itself.rolled to their next ability check, attack roll, or saving throw. Mapach is a very technically dense language that often incorporates rough equations and estimations of physical prop- Common and Birdfolk erties in normal conversation. over shared hardships.5 I manufacture difficult situations to prove 5 I am uncouth and mannerless. You have proficiency in simple weapons. You are free to select in the teaching, is often invoked to illustrate this point.these from among the languages offered in other 5e material,but there are several languages which are specific to the Wood. Additionally, you gain advantage on Charismaglide while carrying heavy weapons or wielding a shield (Deception) checks made against creatures that are not lumas. Before the Humblefolk Treaty was signed, vulpinscontrolled a large part of the Wood outside the influence of thebirdfolk, and bands of vulpin raiders provided their own kinwith a wealth of plundered goods at the expense of birdfolkand other humblefolk alike. Despiteregional differences and cultural peculiarities among the differ- The birdfolk have established themselves as a politicalent kinds of birdfolk in the Wood, the birdfolk races neverthe- force to be reckoned with in Humblewood. You can speak, read, and write Bird-folk. DnD 5e: Every Bard College, Ranked - CBR You cannot glide whilepheasant-like, others are grouse-like, while some resemble carrying heavy weapons or wielding a shield (though you maychickens or turkeys. These birdfolk are swift slow your descent. takes a bonus action to use unless otherwise specified.College of the Road Features At 6th level and at 14th level you learn an additional Travelers Trick.Bard Level Feature 3rd Bonus Proficiencies, Improved Tricks 6th Wanderers Lore, 14th Travelers Tricks (2 options) At 6th and 14th levels, your Travelers Tricks become Favorite Trick (1st), stronger. Create a DnD: All Subclasses Tier List - TierMaker It is written using aing with the various fey and elemental Humblewood residents. If you just straight added those differences to the Tavern Brawler Feat then its be an S tier feat no question. Telling their stories is just as important as telling our own, and helps us connect to and have compassion for the other creatures on our planet. used to prepare hearty and nutritious meals on the road. You have proficiency in the Inspiring. reaction actions ll You can speak and understand Giant Eagle, Giant Elk, one special sense they possess and Giant Owl. Your size is Small. 5 I accept this honor but have my doubts. A community for discussing the Humblewood campaign for Dungeons and Dragons 5e. This striving is what propels some cervans to posi- a different subracepronghornsand are thought to betions of great import throughout the Wood. One of the reasons cervans form such close-knit communi-ties is a mistrust of outsiders. There are two main subraces of corvum:increases by 2. dusk and kindled. Preview (PDF) Freebies New in Stock . Deep within the murk of the Mokk Fields live several species of this most resilient life-form. Connected to nature, I speak for the wind and divine its will for others. In the world of Everden, nestled between the mighty Crest mountain range and the vast marshes of the Mokk Fields, lies a mystical forest known as Humblewood . Your base walking speed is 30 feet.ings. The disaffected turn their gaze on Alderheart, and threaten to reduce an age of peace to ashes yet there is still hope. zillow seal beach Swift. Theyare one of the few races who truly understand that conflict is Age. I try to seek out and support ease anywhere but high in the forest canopy, with the wind in others like me who are seen as outcasts. Size. hone it, so that they might take on the role of a seer withinMore insular than other humblefolk, cervans often reside deep their village. If I remember correctly, something in the night domain is missing a use limit, based on how I would design it. You are adept at finding your way through even the heavy armor as long as you arent encumbered. those who give me this title. Their reputation in birdfolk society is nothing short fall, and glide short distances. In addition to writing, he directs and produces the podcast, "How Ya Dyin'?" D&D Best Fighter Subclasses for 5th Edition. User account menu. You can cast charm person as a 1st level spell with this trait, and regain the ability to do so when you All vulpins have a natural connection to the magic of the finish a long rest. Age. Despite theirsturdiness, hedges are sensitive and emotional creatures, who Hedges need special consideration when wearing clothes,display meekness more than bravado. Under the guidance of a new leader, they seek to exact retribution upon the birdfolk cities and sow discord throughout the Wood. They are polite but reaction to spread your arms, stiffen your wing feathers, andhave little patience for deceit and rudeness. Genius ideas created by mapach even capable of passing for a disguise (if you crafted an articlehands frequently began as scroungecraft prototypes. At 6th level, you have learned to identify a selection of useful herbs that you can carry with you. Natures balance, though, can be disrupted by a single spark. For the duration of the effect,deeper. The night is mysterious, and conceals many unseendangers. Once you use this ability, you cant use it again until you have taken a short or long rest. Your base walking speed is 30 feet. Doing this destroys the weapon, but deals the maxi-mum number each of the weapons damage dice could deal to the target. Another way to sell the game is by showing off the art. I've only read through it but I was underwhelmed. Ability Score Increase. Then, take the number you While not exhaustive, weve provided examples of suitablerolled for the height modifier, and multiply it by the weight analogs for different kinds of animals from which a playablemodifier. a regular jump, but not while gliding. Additionally, if you move at least 20 feet in a straight linetowards an opponent, you can spend a bonus action to chargethem, dealing an extra 1d6 points of piercing damage. Strigs prefer the relative simplicity of the forest to themachinations of society and politics. (1d4) lb.Gallus 3'4" +3d10 55 lb. Once, while yourFighting Style is active, you may attack twice, instead of once,when taking the Attack action on your turn. The birdfolk races have ruled over Humblewood from their canopy villages and fortified cities for as long as anyone can remember. A jerbeens home can containseveral generations, including extended family and cousinsliving together under one roof. At 14th level, you have learned how to make your ward even more resilient. Joining forces with the humblefolk, the birdfolk army, known as the Perch Guard, drove back the bandits, bringing peace and security to the region. Through careful planning and execution, their diversions can keep cart drivers You were once a member of the Bandit Coalition, occupied just long enough for the lifters to do their work, ormoving from place to place, ambushing and robbing passing create a seamless opening for an ambush.merchants. 6 Captain 4 I have trouble sleeping unless Im on the ground Lookouts typically watch the roads for any signs of Perch (or floor) in my bedroll.Guard patrols, signalling the team to bail if a heist looks toorisky. Your innate eccentricities make it hardyou may fly up to your movement speed in one direction for other folk to figure you out. A Deep Dive Review of the Humblewood Campaign Setting Box Set Dexterity might be a trickier one to justify normally, but if you're trying to do it in combat anywaythen if you're fighting in a dextrous way it seems reasonable already to ask for that. They are more likely to adopta transient lifestyle, moving from perch to perch, or to simplylive in the vast forests of the Wood itself. (Lawful) to legend, one who is touched by the wind will never feel at Encouragement. We are encouraged by the strong reception of the Model Y in China and are quickly progressing to full production capacity. ISBN: 978-1-9990962-0-5 First Edition. 1 Lookout d8 Personality Trait 2 Lifter 1 I am plucky and confident in my abilities, 3 Thug at least, thats what I want others to think. Ability Score Increase. These birds were smart, funny, and ignored by almost every animal shelter you took them to. While they notably are resistant to poison, the main appeal of playing a Mapach is their exclusive Scroungecraft ability. You may cast the charm person spell once per long rest. I made the ones in the campaign book available, but not the Tender ones. Either way, corvums are a crafty are encumbered.race and they tend to get what they want, one way or another. Size. You can speak, read, and write Birdfolk. You maycast the spell once during this effect without expending any Warding Trick. Enhance your Humblewood experience with our official minis! additional bonus to the saving throw. You have advantage onDexterity (Stealth) checks made in dimlight or darkness. Humblewood is a campaign setting forDungeons & Dragonsthat focuses on animalistic races, primarily numerous variations of birdfolk. At 6th level, you have honed your skills to the point where At 6th level, your bond with the guardian spirit grows even you can easily track your quarry.
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